I’m going back to yesterday’s prompt from the Big Bad Blogger Challenge for today’s entry since I didn’t feel up to the prompt yesterday.
You’ve been given a sim of your very own to use for free for one year. However, there are 3 rules. It cannot be residential, it cannot be commercial, and it has to be open to the public. What do you do with it?
As some of you know, I had a openspace sim for a few months at the end of last year, and I’d developed a certain story that I wanted visitors to the sim to be able to piece together from various notebooks and items scattered throughout the sim. I never really had the chance to bring that to life the way I wanted, so if I had a free sim for a year, I’d finally bring those ideas together. The sim would be almost entirely underwater with lots of nooks and crannies where curious visitors would find submerged wrecks, lost journals, and bits of buildings and sculptures that seem almost from another world with their twisted, elongated spirals faintly glowing in shades of blue and purple.
Discovering the secrets of the sim would not be a linear journey with a defined start and end. People could pick up the story wherever they first find a clue, and while the complete story would be the same for everyone, each person would have a different viewpoint until they had all the pieces. I kind of think of it like that story of the blind men describing the elephant based on what part they were touching.
And what’s the story? The short version is that certain people over hundreds of years have been drawn to this part of the sea. They have dreams they can only remember parts of, and they find themselves doing insane things like stealing submarines and hiring planes to get to this secluded area. Their tales differ slightly but they hear voices crying out for them to come to this space to discover a hidden part of their heritage. Long ago, a society of shapeshifters living as merfolk decided to go out and explore the world. Over the years, their true heritage was diluted and lost until suddenly the original society is facing its potential end. Some of the shapeshifters have psychic gifts, and with those, they’re bringing back the descendants to strengthen their home.

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